Use guerrilla lawfare against the system players to break their games. Within guerrilla lawfare:
- know now what you want to do then
- keep to yourself from most that you know anything about anything
- get the other guys to provide your supplies.
Judicial system games resemble crooked card games. They are about perception, not reality; they are about what you can get folks to do, not about what you can prove.
The judge resembles the dealer who shuffles a deck of marked cards so that 'gold' cards sink to the bottom of the deck, and 'poop' cards rise to the top of the deck. The judge has a loaded gun pointed at the mark (defendant).
The prosecutor resembles the designated prize-winner to whom the judge deals from the bottom of the deck.
The defence lawyer resembles the designated enabler who distracts the mark.
Jurors resemble dozers who sleep-walk toward desired decisions through the influence of the prosecutor.
Witnesses resemble witlesses that include tesiliars.....
Case law, legislation, and court rules resemble marked cards.